You can find our organization Sad but true :/
:-), Find the thread titled "Quake II "Ultimate patch" (old Steamforums thread)", I would highly recommand "Yamagi Quake 2", If you don't mind editing the exe you could try this guide.
Normally that's auto detected, the CVar is just for cases were the autodetection doesn't work. Thank you! Both 3D accelerated renderers support anisotropic 1.
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HUD can be scaled to be readable on HiDPI displays.
Close. Keyboard keys unknown to Yamagi Quake II can now be bound. I was using keep resolution, but instead should use change resolution. Three Wave Capture the Flag, Version :-) I'm on a smallish laptop monitor so stuck with 1366*768 but it's working fine. compiling the source into binaries are included: Precompiled Windows binaries: Yamagi Quake II for preserve the game play as it was back in 1997. Full support for widescreen displays and arbitrary resolutions. The changes are in our latest release 7.30. While it runs fine for the most part, I have no cutscenes and it does occasionally cause BSOD.
Documentation, The development of Yamagi Quake II is hosted on Github. New comments cannot be posted and votes cannot be cast. are: On 2020-02-24 Three Wave Capture The Flag version 1.07 was
I'm not massively computer savvy but I can follow instructions well. 91% Upvoted. The dedicated A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. How do i install the Yamagi Source Port to Quake 2? Trying r_mode 0 (which is listed as 5120x2880@144 in the file) from the console gives me 320x240. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task.
I am not a dev. How come it does work for you, Alex53? a Unity engine) so ordinarily I wouldn’t report this, but I reported it because there’s a specific “switch resolution” setting in Yamagi which isn’t working. Yamagi Quake II has a lot of unique features. Added support for PNG textures/images. Learn more. filtering and multisampling anti aliasing. C:\Program Files (x86)\Steam\steamapps\common\quake2\). Have a question about this project? On Sun, 16 Sep 2018 10:28:12 -0700 vernzimm ***@***. The background music can be played from OGG/Vorbis files, a CD
If you get Quake 2 on Steam, when you go to the video settings you will likely find that widescreen resolutions are not listed.
Win7-64, OpenGL 3.2. It works fine in other OpenGL sourceports that use SDL like GZDoom, Marathon Aleph One, Quakespasm, and Hammer of Thyrion. I'm closing here but feel free to reopen for the next round. I cannot thank you enough. But also the plain stereo playback is much better than in the original sound system. The difference is really huge, the game looks way more detailed and sharper now. The necessary variables are: gl_customheight "900" gl_customwidth "1600" gl_mode "-1" I'm using "Ultimate quake 2 patch" which has kmquake2 made myself an Autoexec.cfg (renamed a standard .txt file & … I didn't know there were other options for fullscreen. Fan-patch Quake 2 (3.24) works fine and correctly sets 5120x2880x144Hz. That’s why setting the desktop to 5K before launching the program fixes it.
Testbuilds, The documentation is included in the source archives and with the I know running windowed can counter that, but I was looking for another solution. Added the file and the autoexec where you said and its working now. There's nothing we can do about it. https://deponie.yamagi.org/quake2/misc/quake2-20190625-459746c.zip, https://bugzilla.libsdl.org/show_bug.cgi?id=4700. 8. Español - Latinoamérica (Spanish - Latin America). and use the console to set the refresh rate to 200.
Sad but true :/, Ah, ok, I got it now. I'll see what I can find.
Both the gameplay and the graphicsare unchanged, but many bugs if the last official release were fixed and somenice to have features like widescreen support and a modern OpenGL 3.2 rendererwere added. Generally YQ2 itself hasn't much to do with the resolution selection, fullscreen switch, etc. There’s no black area. 1.07. If you view the video menu while using the R1GL OpenGL driver then it's going to default to showing the software driver instead since the menu has no knowledge of the third party driver. Learn more. Add a new cvar vid_rate and make sure that we're at the requested mode. 59.95 hertz refresh rate and vertical synchronisation (vsync) enabled I'll do a deeper analyzes after the next release (to be out in the next few days) and after we've finally removed SDL 1.2 support. @Q3BFG10K thanks for reporting, this is an SDL bug, I reported it at https://bugzilla.libsdl.org/show_bug.cgi?id=4700, (However I wonder, why you are running your desktop at a lower resolution than the game?).
Yamagi Quake II client is very well tested and stable. Archive with all code and binaries ever released: Yamagi Quake II © Valve Corporation. Can I put an additional line in the r1gl autoexec.cfg file which will default it to an OpenGL renderer or is there something else I need to do? Full support for widescreen displays and arbitrary resolutions. hide. If through the console, what cvars do you use? An online version can be found here:
Thank you. Archived. I can get Yamagi to work correctly if I switch my desktop to 5120x2880 BEFORE launching it, which shouldn't be necessary. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing. It works fine if i switch the resolution to 640x480@200hz beforehand, but i feel like that shouldn't be necessary. I don't know on our side or with SDL2. Support for surround sound, from stereo up to 7.1 chan…
I can second this behavior on Win10 and nVidia running v7.30. The base Hello, sorry to bump this, but i'm playing with a CRT capable of resolutions between 640x480@200hz to 1600x1200@110hz, but since windows does not think it is capable of that resolution, i have to use the Nvidia Control Panel to create a custom resolution of 640x480@200hz. Thank you. Maybe it is compatible only with the STEAM version? Gamma ramping now switches off and the desktop resolution is restored when alt-tabbing out of the game. Successfully merging a pull request may close this issue. -- of q2ded considerably. Yamagi Quake II savegames are completely are: Source code archives for the official releases. The If you simply want to use a custom resolution with the stock Quake 2 client then follow these steps: Thanks for the tips. Yamagi Quake II Client and Dedicated Server. favor and ask if we’re interested before spending time onto it. We use essential cookies to perform essential website functions, e.g. If.
We Fan-patch Quake 2 (3.24) works fine and correctly sets 5120x2880x144Hz. © Valve Corporation. If you want to use a different resolution then you'll need to edit the provided autoexec.cfg with a text editor to input the desired resolution. The main goal of this mod - make new textures as much as possible close to original but with new shaders and 2K resolution. Quake 2 will now try to use 1920x1080 every time it launches. or software: On 2020-10-17 Yamagi Quake II version 7.45 was released. Highly precise timings. Win7-64, OpenGL 3.2.
Changes Any chance you can compile Win executable for us so we can let you know if it is working? Thus we aim mostly for II works on them, but there may be bugs. Win7-64, OpenGL 3.2. I can second this behavior on Win10 and nVidia running v7.30. If through the menu, is fullscreen set to keep resolution or switch resolution? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I'll see what I can find.
Great, I look forward to testing it when it's merged into the main branch.
You are receiving this because you commented. Thank you! All rights reserved. DSR resolutions are fully supported by the driver, and fully integrate into Windows. Mac 7 comments. FYI, this issue was never resolved for me. at: github.com/yquake2. Sort by.
ah, I only just noticed that this bug originally started last year and you explained back then what it's for (nvidia DSR) - I'll pass this on to SDL. :-), Find the thread titled "Quake II "Ultimate patch" (old Steamforums thread)", I would highly recommand "Yamagi Quake 2", If you don't mind editing the exe you could try this guide. I've read a few places that say you can alter this in the config.ini file, but I can't find anywhere within the file that gives me the option to. https://deponie.yamagi.org/quake2/misc/quake2-20190702-890d708.zip, https://deponie.yamagi.org/quake2/misc/quake2-20190705-6db1203.zip, Game doesn't properly switch to 4K resolution on 1080p display with DSR, We're passing the width and height to SDL and request a windows with that size from SDL. We'll have to wait for an upstream fix. Instructions for Alle Rechte vorbehalten. Yamagi doesn't switch to that resolution and instead fills the screen with an incorrectly stretched bottom-left quarter. I've read a few places that say you can alter this in the config.ini file, but I can't find anywhere within the file that gives me the option to. For me the fullscreen resolution fix is now working on Windows 10 (tested with my Radeon R7 360), on Linux (tested with Kaby Lake GT2) and on FreeBSD (tested with a Geforce 750TI). Can I put an additional line in the r1gl autoexec.cfg file which will default it to an OpenGL renderer or is there something else I need to do?
Your problem looks different. All rights reserved. Check it, misfire. Now I'm seeing the problem. :-), Find the thread titled "Quake II "Ultimate patch" (old Steamforums thread)", I would highly recommand "Yamagi Quake 2", If you don't mind editing the exe you could try this guide. are: Yamagi Quake II supports the following platforms: Some additional platforms are supported by the community. The problem is, that when i set my resolution to that ingame, and use the console to set the refresh rate to 200, it instead upscales 640x480 to 1600x1200@110hz instead! is already there.
;). Added 5K (5120x2880) and 3440x1440 video modes. Fix some corner cases of broken IPv6 connectivity. I had a deeper look and there's definitely something wrong. En del geografisk data på denna hemsida tillhandahålls av, Español - Latinoamérica (Spanska - Latinamerika), Português - Brasil (Portugisiska - Brasilien), http://steamcommunity.com/sharedfiles/filedetails/?id=248035586. I'm finding this reverts to using the software to render rather using the default OpenGL. Clearify some FIXMEs and bump the renderer API. In comparison with the original client over 1.500 bugs were fixed. The The most notables ones By clicking “Sign up for GitHub”, you agree to our terms of service and Yamagi seems to be running some kind of borderless windowed mode. I'll see if I can come up with a patch in the next few days. still supported. The values passed to r_mode have nothing to do with the SDL modes, listed by my code. Forcing r_customwidth/r_customheight doesn't work either. If you simply want to use a custom resolution with the stock Quake 2 client then follow these steps: Thanks for the tips. Last but not When "switch resolution" is selected, we're just telling SDL that it should switch to the requested resolution when entering fullscreen and not stick to the current resolution. I’ve seen this with other borderless window games (e.g. Setting 5120x2880 in-game menu still gives me 2560x1440 with only one quarter of the screen showing unless I switch the desktop to 5120x2880 before launch. From the attached file it's using mode 31 which is a nonsensical 2560x1440@23. (by Simon McVittie). may not be able to fix these bugs due to the lack of required hardware and our general focus are of great concern, too.
Question to Alex53, is there any parameter like "aspectRatio", screen display mode? For more information, see our Privacy Statement. Is there no way to force the resolution you choose? If you view the video menu while using the R1GL OpenGL driver then it's going to default to showing the software driver instead since the menu has no knowledge of the third party driver.
least the code is fully 64 bit clean and highly portable.
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