User Info: Vamar. For the locations of all secret areas and how to access them, check the featured video provided above, courtesy of Erutaerec1986. Went back to my main, only to discover, that it doesn't count across the account. From there, it's a race to the left before the lava jets destroy the platforms, and up again to reach the upper ledge where you'll drop a boulder to disrupt the lava flow again.
In the lower-left corner, you'll find a bunch of Frog enemies as well as a Ram enemy. From here, you can reach the exit from the dungeon up to the left, but before that, go to the far upper-right corner (past the two rotating beams of fiery death). Here's a 2.5 hour speedrun that would net Master of the Forest and Supersonic both in one go, for those that may desire a step by step in video form. Save at it to unlock Safe and Sound. There are still a few that you don't have to go near to fill out the map, however. Continue on and you'll have to navigate a small jumping/gravity puzzle to get another Keystone to the left of a floating block. This will net you Choices Choices for the first one spent, as well as the other four upgrade achievements.
Assuming you took my advice and didn't spend any skill points during your first playthrough on Easy difficulty, you'll unlock Elite here. Either way, make sure to get Map Stone Fragment #8/9 and place it in the stone (both are in this area). This walkthrough and any content included may not be reproduced without written permission.
Of course, you can always backtrack after game-completion in this version, so there's no worry of missing anything if you prefer to carry on to Mt Horu and come back later. Upon entering Mt Horu, you'll unlock Into the Fire. community members have thanked the author. In This Wiki Guide. This spot is an excellent place to get Juggle Master. Continue down the path, making sure to grab Ability Cell #24 to the left on your way down (if you used Light Burst to open the barrier by it). There is, however, a rather tricking Spirit Energy orb in the upper-right corner of the room. You do not need to go in the secrets unless it leads to an aclove that shows on the map. You should unlock Rekindle when it starts, but sometimes the unlock is delayed until after the chase. If you've followed along with this, you should only need to pick up Secret Area #39, Energy Cells #12-14, and Ability Cells #28-33 while cleaning up the remainder of the map. Now that you've (presumably) unlocked Elite, you can go ahead and use all those handy ability points to max out the tree.
You must destroy all of them to unlock the door to the lower-left, so it's best to start with the upper-right one and destroy them in turn as you float down to the left. Run back through the game on Hard mode. Stand on the hanging platform and toss a Light Burst projectile in to light the torch, which opens a barrier down below for Ability Cell #24/33. Don't forget to check the places I marked with red circles on the maps if you're stuck at 99% in an area. You'll have to make your way left while the platforms are knocked out from under you, then bash your way up through a vertical shaft using enemy projectiles. Find anything you think is wrong with this walkthrough? In the first part of the pathway, you'll see one of the green rolling/exploding enemies (we'll refer to these as Exploders). 8 - 06:17. Once that's done, you'll have to float back down. You just need to ensure that you acquire 90 per cent on your Achievement Tracker before entering Mount Horu. There are no secret areas in here, just a gamut of orange energy balls whose projectiles you must bash off to reach the upper-right corner. Continue on down to the bottom of this area and head left to reach Forlorn Ruins. Earn all Combat Skills in the Ability Tree, Earn all Efficiency Skills in the Ability Tree, Earn all Utility Skills in the Ability Tree. You can try out the video tutorial provided by KorbeK Gaming for a potential fix. Run down the slop to the right, and use bash to launch the exploder to the breakable wall up to your right, revealing Map Stone #6/9. Mount Horu: 6 secrets Ginso Tree: 4 secrets Misty Woods: 4 secrets Forlorn Ruins: 3 secrets. Boobizzy (Topic Creator) 5 years ago #2. Hammer the post into the ground here as well, then cross back to the right (either under or over that spinning lava geyser, depending on how you're comfortable) and exit. Drop down to the left of where the Exploder spawns, and lure it down so you can break open the pathway to the right. All will become available after you have the "Charge Jump" skill.
Go up through the opening and to the left, looking for another alcove in the ceiling where you'll get Secret Area #35/45 and find a lever to hit, which opens the barrier to Ability Cell #26/33 up above. This one will protect you from certain (but not all) deadly walls in this dungeon, as well as allowing you to walk up them, on ceilings, etc. Exit the final right-side branch and head to the far left to enter the final branch there. Misty Woods: 4 secrets. I wasn't sure, if it would, but decided to try. Continue on, and when you reach a room with a hanging Spider enemy for the first time, make sure to check the upper-left corner of it for Secret Area #31/45. Exit this room to the bottom-left to reach the pathway down to Forlorn Ruins. Continue to the end of this room. From there, you'll need to float back down to the left, using Bash to deflect their projectiles at them in sequence, destroying all of the enemies on your way down.
Just after this, you'll have to go to the left.
You'll need to bash off of Bird enemies and falling boulders to make your way up around to the upper area here. The bottom-left corner here houses Secret Area #28/45 as well as Map Stone Fragment #6/9. When you come up into Sorrow Pass proper, go to the right past the first Frog enemy you see to reach large kidney-shaped area of the map. User Info: Boobizzy. Head straight up from Forlorn Ruins, up the Valley of the Wind (you can ride the air currents now holding ), to Sorrow Pass.
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